I began making game levels in the mid-nineties for the Doom series, which along with the fantastic community built around it became a big part of my life for many years. Even two decades later I still have many friends from those early days. While I did minor editing with games in the Quake and Half-Life series, it wasn’t until the release of Left 4 Dead that my mapping interest was fully re-kindled. I created the “Die Screaming” campaign for L4D1, the “Deadenator” campaign for L4D2, and worked with another mapper to create the “Overkill” (Download) campaign also for L4D2.

“Deadenator” – L4D2 campaign

After playing around with many experimental maps I decided to make a highly experimental campaign with one showcase map that pushed the traditional abilities of the L4D2 engine to its limits. That map became Map02 in this mod.

“Map01 – The Fall” is a relatively simple map. The map begins with the four players separated by considerable distance, a very rare thing to see in L4D2 campaigns as it requires special consideration of how the game handles enemy and player spawning. The map also ends with a randomized level transition to one of two different versions of Map02. “The Fall” also incorporates variable weather effects and a custom introductory sequence

“Map02 – Abandoned” is set in a long deserted industrial area and mental hospital. The map has variable weather effects requiring two different soundscapes (the background sounds of the environment), and different levels of rain and fog so that subsequent replays of the map can have vastly different weather. It also has dynamic paths so players can have radically different routes through the map. This map is as big and complicated as a map can get, bumping right up against many of the hard-limits of the engine. Map01 transitions to either the normal version of this map or the reversed version so players never know which direction they will be traveling in. Both versions of map02 transition randomly to one of two versions of Map03.

“Map03 – Junkyard” travels from the derelict industrial area, and through an old junkyard and wooded area. Either a day or night version of this map will load from map02, also with variable weather effects greatly changing the mood of the play-through, Dynamic paths greatly change the players path through the map from game to game. At the mid-point of the map is a unique boss encounter where players must travel up a hill as a large Tank boss hurls cars down at them.

“Map04 – The Tower” is a relatively straight forward finale map where players must knock down a huge telecommunications tower to begin the final battle event. The map includes variable weather effects and dynamic paths to significantly change the players route through the level

Deadenator is a very experimental campaign and it turned out to be quite successful in that regard.

Download This is a version of the addon that has not been compiled into a VPK distribution package. After being installed you will be able to launch maps from the console and use cheat codes to examine the levels. All information needed to install and run this package is in a text file inside the zip archive, including console cheat codes. Requires L4D2 to be installed.

Download These are the source files for the Deadenator mod. You will need to have the unpackaged Deadenator mod installed in your addons folder, Left 4 Dead 2 will need to be installed as well as the Left 4 Dead 2 Authoring tools.

 

 

“Deadraiders” – L4D2 Campaign

Going far beyond what other campaigns for L4D2 have ever done, this proof-of-concept mod introduces a completely new way to play the game. Players start every game in the “Start Map”, which is a railway station beside a huge body of water. In this map is a train, a boat at the dock beside the station, and a helicopter in the parking lot. These vehicles are all waiting to transport the players to a vast array of Missions, where the Mission is selected by which gateway the players pass through to get to the transport vehicle.

These Missions are slightly more than half the length of a campaign, generally there would be three maps. After completing the mission the players do not finish the game and watch the credits roll, instead they transition back to the start Train Station map where they can select another Mission to play (or alternately to exit the game and roll the credits).

The first map players run through after selecting their Mission is a shared “Hub”map, in that all Urban missions go through this one Hub map, all Forest missions would go through a different Hub map, and so on. Players start at one of several different start positions on the Hub map and make their way to one of several different exit points to continue to the first map of the Mission. This way one environment can be used in multiple ways–and in either direction–to start every Mission which itself would only require two dedicated maps. This maximizes the replayability and minimizes the amount of content needed to be created.

The finale event the included Mission features a very unique battle event, where players battle a mob while also fighting stationary Tanks on top of platforms which are raining rocks down on them. I’m not sure that this kind of finale has ever been done before and while the prototype works very well, this general concept could lead to some amazing finale confrontations and gameplay mechanics.

Download This is a version of the addon that has not been compiled into a VPK distribution package. After being installed you will be able to launch maps from the console and use cheat codes to examine the levels. All information needed to install and run this package is in a text file inside the zip archive, including console cheat codes. Requires L4D2 to be installed.

Download These are the source files for the Deadraiders mod. You will need to have the unpackaged Deadraiders mod installed in your addons folder, Left 4 Dead 2 will need to be installed as well as the Left 4 Dead 2 Authoring tools.

 

 “Die Screaming” – L4D1 campaign

This is a very traditional 5 map campaign and my first real foray into modern mapping.

Download