The new project…

Is going very well. I’ve decided to stop treating this as just a toy to play with for my own amusement and commit to a project that will showcase what I can do with the game Left 4 Dead 2. To that end I’ve decided to work on the project with a strictly professional workflow. I’m making the entire campaign in a rough state from start to finale as quickly as possible and in three weeks I’ve gotten the first campaign sketched out in text files and the first three maps completely playable. I think people are going to find the map03 “event” extremely entertaining. So far just with bots it’s an absolute riot. So then two more regular maps and the finale map left to do. I think now that a lot of work is done in my head and I have the direction of the entire project nailed down solid the last three maps should come together very quickly.

I’m trying to make a game that players will find… comfortable and predictable, and yet at the same time every map will do something fundamentally different than the original campaigns. For instance you start out separated in map01 and must fight alone for a while before gradually teaming back up as a foursome. A fundamental change, but not in a way that requires players to play that much differently than what they are used to. Map02 plays like a regular map, except that it’s reversible so you never know whether you’ll be playing it backwards or forwards. Map03 actually has two completely different maps, so you never know which one you’ll be playing. Map04 is an open-world map–yes this is possible with l4d2 if you know the tricks.

I think the main reason I want to try to keep a blog of this project is so that I can monitor my own progress. I think it’ll be interesting to see how fast and how well this all comes together if I really focus all my energy on it and commit myself fully. Who knows, perhaps it’ll even lead to a job in the game industry. That wouldn’t be so bad now would it?

Next post: pics.

No Mercy 2 Player Mod Alpha

That’s right, it’s No Mercy but for 2 players. You MUST play as Nick or Coach, though in the final version you’ll play as Ellis or Coach. It’s different now because the game defaults to playing as Nick when you’re testing maps from the console. And yes, you can just take control of a different bot but they the sounds are kind of screwed up after that. ANYways:

You must play as NICK or COACH, though if you could try starting a game as the wrong players or with a 3rd player just to make sure everything works according to plan that would be appreciated too. This is an alpha so I’d appreciate any feedback on problems or feature requests. What’s included now is:

  • 2 player only
  • the uzi/pumpshotty are present in every startroom so you can old-school it
  • no respawn closets obviously, but there’s a defib on the wall where every closet used to be

File size is 24mb.

Download

Fallingwater for Half Life 2, fixed

Fallingwater in Half Life 2

Fallingwater in Half Life 2

If you have Half Life 2, now you can wander through a spectacularly recreated version of Frank Lloyd Wright’s “Fallingwater” house. I can’t even imagine how overwhelming the house must be to walk through in real life.

Download

Joomla sucks.

I shouldn’t say that, I suppose lots of people love it. But if you just want to set up a blog wordpress just can’t be beat. Loved messing around with the e107 site but now I just want something that works… and won’t get hacked again. :-)

Nice that GoDaddy has there handy dandy set up for installing it for you. Very user friendly. So they got that going for them. Not gonna talk about the elephant killing stuff. Nope. ANYway, time for breakfast!

EDIT: More and more impressed with WordPress. This should work out nicely.

Though I have to say, even WP isn’t as intuitive to set up and as user-friendly as e107 is…